targetted_decisions = {
tongue_cut = {
		filter = home_court
		ai_target_filter = home_court
		from_potential = {
			is_ruler = yes
			age = 10
			prisoner = no
			NOT = { trait = kind }
			NOT = { trait = on_hajj }
			NOT = { trait = on_pilgrimage }
			NOT = { trait = incapable }
		}
		potential = {
			prisoner = yes
			host = { character = FROM }
			NOT = { trait = mute }
			NOT = { trait = tongue_cut_out }
		}
		allow = {
			prisoner = yes
			host = { character = FROM }
		}
		effect = {
			hidden_tooltip = {
				FROM = {
					character_event = { id = Tongue.1 }
				}
			}
			custom_tooltip = { text = "EVTTOOLTIPTongue.2"
				hidden_tooltip = { FROM = {
					character_event = { id = Tongue.102 }
				} }
			}
			#character_event = { id = Tongue.2 tooltip = "EVTTOOLTIPTongue.2" }
				add_trait = tongue_cut_out
				prisoner = yes
                                host = { character = FROM }
				opinion = {
				modifier = opinion_tongue_cut_me
				who = FROM
			}
			FROM = {
				if = {
					limit = { NOT = { trait = cruel } }
					random = {
						chance = 50
						add_trait = cruel
						hidden_tooltip = {
							character_event = { id = 38259 }
						}
					}
				}
				if = {
					limit = { NOT = { trait = impaler } }
					random = {
						chance = 20
						add_trait = impaler
						hidden_tooltip = {
							character_event = { id = 3600 }
						}
					}
				}
				if = {
					limit = { trait = kind }
					random = {
						chance = 90
						remove_trait = kind
					}
				}
			}
			hidden_tooltip = {
				if = {
					limit = { FROM = { NOT = { dynasty = ROOT } } }
					any_dynasty_member = {
						opinion = {
							modifier = opinion_tongue_cut_family
							who = FROM
						}
					}
				}
				
				FROM = {
					remove_opinion = { who = ROOT modifier = opinion_traitor }
					remove_opinion = { who = ROOT modifier = opinion_rebel_traitor }
					remove_opinion = { who = ROOT modifier = opinion_dishonorable }
				}
			}
			if = {
				limit = { NOT = { trait = ill } }
				random = {
					chance = 30
					add_trait = ill
					hidden_tooltip = {
						character_event = { id = 38290 }
					}
				}
			}					
			if = {
				limit = { NOT = { trait = stressed } }
				random = {
				chance = 30
				add_trait = stressed
				}
			}
			if = {
				limit = { NOT = { trait = depressed } }
				random = {
					chance = 15
					add_trait = depressed
				}
			}
			if = {
				limit = { NOT = { trait = paranoid } }
				random = {
					chance = 5
					add_trait = paranoid
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				ROOT = { 
                                          OR = { 
                                                  trait = blinded_one_out_l
                                                  trait = blinded_one_out_r
                                                  trait = blinded 
                                                  trait = eunuch
                                          }
                                }
			}
                        modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 0.1
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 0.2 # Less likely to do it
			}
			modifier = {
				factor = 1.2
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
					}
				}
			}
			modifier = {
				factor = 5
				is_pretender = yes
				FROM = {
					OR = {
						is_pretender = yes
						is_primary_heir = yes
					}
				}
			}
		}
	}
}